The Digital Media Manifesto

 

Source

L. Chiariglione

Title

Cost/benefits analysis for value chain players

No.

030822chiariglione01r01

 

The Digital Media Project will create the conditions for exploiting DM. In general replacement of old with new brings benefits at certain costs. Purpose of this contribution is to analyse the costs and benefits for each potential player on the value chain.

Player Costs Benefits
Creators   More opportunities to have creations remunerated
Content repositories Technology conversion Possibility to provide universal access to content
Rights societies Loss of levies Opportunities of new services
DRM solution providers   Opportunities to deploy solutions
Media companies Accelerate transition to digital Radical reduction of piracy
More opportunities to distribute content
Apps providers   Creation of new market
Aggregators (network)   More ways to offer content
No need to be concerned with end-user devices
Aggregators (broadcast)   More ways to offer content
No need to be concerned with end-user devices
Back-office apps providers   New opportunities to deploy solutions (content management, e-business, billing etc.)
Connectivity providers Infrastructure upgrade More connectivity/bandwidth required by users
Opportunities to bundle infrastructure services with higher-level services
Network service providers   More access required by users
Opportunities to bundle network services with higher-level services
Portals   More services than possible today
Opportunities to bundle search services with actual content offers
Device manufacturers (HW)   Creation of a dynamic market of devices
Device manufacturers (SW)   Creation of a dynamic market of software applications
End users   Richer access to content

 

 

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