|
The
Digital Media Manifesto |
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|
Source |
L. Chiariglione |
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|
Title |
Comments to "Digital Media value chain analysis by S. Carmichael" |
No. |
030826chiariglione02 |
The purpose of this document is to comment on the "DM Value Chain - Player Definition and Cost / Benefit Matrix" of the referenced document as amended with comments by J Ingram.
DM Value Chain
Player Definition and Cost / Benefit Matrix
|
Player |
Definition |
Examples |
Costs |
Benefits |
Creators |
Composer, Screen writer, Performer, |
A: Time to develop of new skills (training)
|
A: More opportunities to have creations
remunerated (relates to C:) |
|
Producers |
Film/TV/Music studios Publishers |
Sony - film |
A: Loss of control to creators |
A: Increased range of product types /
variations |
|
Content repositories |
Library
|
SF Public Lib |
C: Possibility to provide universal access to content |
|
|
Rights societies |
Rights intermediary and standards developer |
ASCAP |
B: Loss of levies |
A: Opportunities of new services |
|
DRM solution providers |
Provider of Rights Management Systems, and integrators |
SAP, Rightsline, BearingPoint |
A: Sales and Marketing |
A: Opportunities to deploy solutions. Potential for new products |
|
Media companies |
Managers and owner of content, and often production and distribution facilities |
Sony |
B/C: Accelerate transition to digital |
A: More opportunities to distribute content;
e-commerce, data asset; consumer application sales comment
4 |
|
Apps providers |
A: Sales and Marketing |
A: Creation of new markets |
||
|
Aggregators (network) |
Cable, and IP based content providers |
TW |
A: Change in model, retraining, new staff |
B: No need to be concerned with end-user
devices |
|
Aggregators (broadcast) |
Radio / TV Stations |
CBS |
A: Change in model, retraining, new staff |
B: No need to be concerned with end-user
devices |
|
Back-office apps providers |
FICO, DAM, Ad, DRM, Customer Date Base, etc. |
SAP, |
A: Sales and Marketing |
A: Demand for new applications |
|
Connectivity providers (network service providers?) |
Two Way-IP based service providers |
TW, Earthlink, |
B: Service
Provisioning
|
A: Opportunities to bundle infrastructure
services with higher-level services |
|
Network service providers (Same as above?) |
Cap Exp for development / risk |
More access required by users |
||
|
Portals |
Gateway to key digital media services |
Amazon, e-Music |
A: Right negotiations |
A: More services than possible today |
|
Device manufacturers (HW) |
Devices required for management, and consumption of DM all along the Value Chain comment 8 |
Scientific Atlanta, MAC, Sony |
A: Sales and Marketing |
A/C: Creation of a dynamic market of devices |
|
Device manufacturers (SW) |
OS, game, DM Management SW comment 5 |
Palm, Real Player, Sony Java, JINI, Windows CE |
A: Sales and Marketing |
A/C: Creation of a dynamic market of software applications comment 6 |
|
End users |
Consumer of Media, commercial and non commercial |
Teenage, Restaurant, Magazine Publisher, |
A: Time to update skills |
Richer access to content |
|
Comment1 |
I would say: they are less needed |
|
Comment2 |
Is this true? Yes, theoretically it is possible, but we have enough evidence that an intermediary is always needed even on the web |
|
Comment3 |
By content repository I really meant "libraries". I do not understand the meaning of "studio" here. |
|
Comment4 |
I do not understand "e-commerce, data asset; consumer application sales" |
| Comment5 | I do not understand "game". This is a type of DM. I would add Middleware here |
| Comment6 | This should go to "apps providers" |
| Comment7 | I would add: Easier to create and distribute content |
| Comment8 | I would separate "end user devices" from other "infrastructure" devices |
| Comment9 | I see one function that is missing in the value chain and that is promoter of "artists/content" |