The Digital Media Manifesto

 

Source

Philip Merrill

Title

A proposal for DMM/DMP Frequently Asked Questions

No.

030917merrill01r01

 

About the DMM

What are the motivations for publishing the DMM?

Since there are an increasing number of successful examples of digital media, why not leave this to market forces?

How do you define Digital Media experience?

Why doesn't the DMM mention established players such as Kazaa, Macrovision or Microsoft?

About the DMP

What does the DMP intend to accomplish?

What is the timeline of the DMP?

Can results be achieved soon enough to be effective?

Why isn't DMP being done by an existing organisation (MPEG, etc.)?

If "conformance assessment" is necessary to make this a reality, will the means employed be easier to understand than the concept?

About DMP DRM

How is this DMP DRM platform different from requiring all computers to be built with copy-protection in the hardware?

To be effective, won't any DMP DRM have to invade cherished privacy rights?

Will DMP DRM lead to another format war?

Will DMP DRM end digital piracy?

How would DMP DRM coexist with open source initiatives such as Linux or RealNetworks Helix?

Will any technology developed be readily available to developers?

About DMP devices

What new kinds of devices is the DMM proposing?

The DMM refers to a single kind of device, so what about home networks?

About DPM DM on a global scale

Will DPM DM on a global scale repress free expression?

Will DPM DM on a global scale make content better or cheaper?


About the DMM

What are the motivations for publishing the DMM?

There is an incredible wealth of technologies out there that should let creators express themselves better, end users enjoy content better and business players offer better products and services. By and large this is argely not happening. We are in stalemate where everybody loses. The DMM analyses the problem and identifies some major actions that should break the stalemate.

Since there are an increasing number of successful examples of digital media, why not leave this to market forces?

There are indeed successful examples. DVD is one of them, but this is, in a sense, a new version of the video cassette or the Laser Disc. Today millions of users are enjoying a radical new experience - the “Digital Media Experience”. But those offering these great examples of a great user experience, do so losing money or using other people assets

How do you define Digital Media experience?

The Digital Media experience is enabled by combinations of PC, media compression, digital networks and protocols like P2P.

Why doesn't the DMM mention established players such as Kazaa, Macrovision or Microsoft?

Those who drafted the DMM are obviously aware of established players, but the DMM applies as well to them as to other players.

About the DMP

What does the DMP intend to accomplish?

What is the timeline of the DMP?

Can results be achieved soon enough to be effective?

Why isn't DMP being done by an existing organisation (MPEG, etc.)?

If "conformance assessment" is necessary to make this a reality, will the means employed be easier to understand than the concept?

About DMP DRM

How is this DMP DRM platform different from requiring all computers to be built with copy-protection in the hardware?

To be effective, won't any DMP DRM have to invade cherished privacy rights?

Will DMP DRM lead to another format war?

Will DMP DRM end digital piracy?

How would DMP DRM coexist with open source initiatives such as Linux or RealNetworks Helix?

Will any technology developed be readily available to developers?

About DMP devices

What new kinds of devices is the DMM proposing?

The DMM refers to a single kind of device, so what about home networks?

About DPM DM on a global scale

Will DPM DM on a global scale repress free expression?

Will DPM DM on a global scale make content better or cheaper?